Competition Rules
How contests on RustHub are run and decided — what scrap is, what it is not, how bounties and clan challenges work, and who is eligible to win a prize.
Last updated 29 August 2026
01These are competitions of skill
Every contest on RustHub is decided by what players do in Rust — kills, verified bounty claims, and the outcome of clan matches the players themselves arrange and play. Outcomes turn on skill and judgement, never on chance.
Nothing on RustHub is a lottery, a raffle, or a wager against the house. RustHub is never a counterparty to any contest: it does not take a position, does not bet, and does not profit from any result.
02Scrap is not money
Scrap is an in-community score. It is earned by taking part — talking in Discord, sitting in voice, and playing Rust on tracked servers during a wipe window — and it is spent on cosmetic and promotional features on this site.
Scrap cannot be bought. There is no payment integration anywhere on RustHub and no way to convert money into scrap. Scrap cannot be sold, cashed out, withdrawn, transferred off-platform, or exchanged for money, goods, cryptocurrency, or anything else of real-world value. It has no monetary value, and we do not treat it as having any.
Because scrap cannot be bought and cannot be cashed out, staking or spending it is not a wager of money or money’s worth.
03Free to enter
Taking part costs nothing. You enter simply by playing. There is no paid entry, no purchase necessary, and no route by which spending real money improves your standing.
04Bounties, and the listing fee
A bounty is a contract on a player or a clan. The reward is deducted from the funder’s balance when it is placed and held until a claim is verified, at which point it is paid to the hunter who completed it.
Bounties pool. Placing one on a target that already carries a live contract of the same kind adds to that contract instead of opening a second one, so several players can fund the same job and whoever completes it collects the whole pool. A different kind of bounty on the same target — a raid rather than a kill — is a different job and stays a separate contract. If a pooled bounty expires or is cancelled, each funder is refunded their own share and nobody else’s.
Placing a bounty also costs a small listing fee on top of the reward. That fee is destroyed — it is not paid to RustHub, to staff, or to any other player, and it is not revenue. It exists purely so that scrap leaves circulation at a rate proportional to activity, which keeps the currency meaningful. RustHub takes no cut of the reward itself.
Every claim must be supported by video proof and a kill timestamp, and is checked by an admin — including against third-party server records — before anything is paid. Falsified proof means disqualification.
05Clan challenges
Two clans may challenge each other to a match. Each clan stakes an equal amount of scrap from its own treasury, and the winning clan receives the combined stake.
RustHub holds the stakes only in escrow between the two clans for the duration of the challenge, and takes no rake, commission, or percentage of any stake or pot. If a challenge is declined, cancelled, or voided, both stakes are returned in full.
A challenge is a contest of skill between two teams who arrange and play the match themselves. Both clans must agree the match terms — server, format, date and team size — before staking. Each clan submits video of the match, and an admin rules on the result against the agreed terms.
Admin decisions on challenge results are final. Where the evidence is inconclusive, or the agreed terms were not met, an admin may void the challenge and return both stakes rather than declare a winner.
06Two leaderboards, and which one counts
The public leaderboard ranks members by their current scrap balance. It reflects activity and spending, it is for bragging rights only, and it never decides a prize.
Season standings are separate. They rank hunters by verified competition results — approved bounty claims and clan match outcomes — over the course of a season. Where a competition awards a prize, the season standings are what decide it.
Staff and admins are excluded from both leaderboards and are not eligible to win any prize.
07Eligibility and age
You must have a Discord account and follow the rules of any game server involved.
Any competition awarding a real-world prize is open only to entrants aged 18 or over. You must confirm your date of birth before entering such a competition, and we may ask for proof of age and identity before awarding a prize. We will refuse or withdraw a prize where age or identity cannot be established.
Competitions with no real-world prize — ordinary bounties, clan challenges and season standings played for scrap and pride — carry no age restriction beyond Discord’s own minimum age for your country.
08Prizes are provided by the organiser, not by RustHub
Where a competition or a bounty carries a real-world prize — a game skin, for example — that prize is described on the competition or bounty itself.
The prize is provided and delivered directly to the winner by the organiser or sponsor who offered it. RustHub does not buy, hold, escrow, insure, or pay out real-world prizes, and is not a party to that arrangement. Our role is to display the offer and confirm who won.
If a sponsor fails to deliver a prize they offered, that is a matter between the sponsor and the winner. We will record it and may bar that sponsor from offering future prizes, but we cannot compel delivery and do not underwrite it.
09Fair play
We may disqualify anyone for cheating, exploiting, falsifying evidence, harassment, abuse, or breaking the rules of the game servers involved. That includes automating activity to farm scrap.
We may correct balances, void results, remove content, and suspend accounts where we find abuse. Our decisions on results are final.
10Changes
We may change these rules, and the earning and pricing of scrap, as the community grows. Material changes will be posted in the news feed. Continuing to use RustHub after a change means you accept the updated rules.