Guide
Everything the hub does, in the order you will need it — from signing in to staking your treasury on a clan war.
Start Here
Follow the getting-started chain
The same steps below, as a chain of quests that pay scrap as you finish them.
Sign in with Discord
One click in the top-right. We receive your Discord user ID, username and avatar — never your password, and no access to your messages or servers. That ID is what lets the bot recognise you as the same person.
Link your game accounts
Optional. Run /me in Discord and paste your public BattleMetrics or Steam profile ID — an ID, never a password or a login. It only exists so RustHub can credit scrap for the hours you actually play; skip it and everything else still works.
Join or start a clan
Browse the directory, apply through Recruitment, or ask an admin to set your clan up in /clan. Almost everything on RustHub is better with a clan behind you.
Run /play to get a game
The one door onto playing somebody. Post a scrim any clan can take, take one that is already up, or call out a rival by name — the bot asks which you want and opens the right builder. Nothing to memorise.
Clans
Your clan is your home on RustHub — a public page, a roster, and a shared treasury.
- Leaders invite from /clan; the player accepts from their Invites page or in /clan.
- Every clan gets a public page with roster, region, playstyle, and match record.
- Clan leaders can edit their page — logo, slogan, accent colour, pitch and requirements, all free.
- Several leaders? Manage Clan picks which one shows as CLAN LEADER, and who else is listed to contact.
- The treasury is shared scrap: in /clan you deposit into it, and leaders withdraw from it.
- Featured and Showcase slots put your clan at the top of the directory with a full-bleed banner.
Recruitment
The noticeboard for clans that are actively looking for players.
- Flip your clan to recruiting from its edit page and it appears here automatically.
- Write a pitch and a "looking for" list so applicants know the requirements up front.
- Take applications on the hub and each one lands in your inbox with an account check already attached.
- Pick what an application must contain — a public Steam profile, readable Rust hours, a BattleMetrics id, a mic. The account ones are verified against their real profile, not taken on trust.
- Applying? Every requirement comes with instructions, and you can run the clan’s check against your own accounts before you send.
- Set an apply link (a Discord invite or a form) — without one, applicants contact you in Discord.
Leader Hub
A private floor for clan leaders — where the scene decides things together instead of in twelve Discords.
- Open to leaders of clans with more than 8 members, and to staff. A Leader Tools bar appears under the nav once you qualify.
- Votes: servers, wipe dates, maps. One vote per clan rather than per leader, and every result shows which clans backed what.
- Discussion: updates that broke something, servers worth playing, and how the scene runs.
- Directory: every clan, the leaders it puts forward, and a direct line to them — plus staff.
- Demos: ask whether anyone has footage of a player from a wipe (by SteamID), or hand over what you recorded.
Wipelists
Public declarations of who is rolling what size on which server this wipe.
- Sign on with /wipelist — pick the server (staff have already set the wipe time), your team size, and a screenshot of your announcement.
- An admin verifies it in /admin → Wipes, which locks in your announced size.
- The point is accountability: announce your numbers, then be held to them.
Scrap
The site currency. Earned by showing up — never bought with real money, never cashed out.
- Talking in Discord earns 1 scrap per message, at most once every 60 seconds.
- Sitting in voice earns 1 scrap per minute.
- Playing Rust on a tracked server earns 2 scrap per minute once BattleMetrics is linked.
- Claiming bounties and winning clan fights pay out the rest.
- Check your balance any time with /me, or spend it in the store.
Bounties
Put scrap on a rival's head. Anyone can collect by proving the kill.
- Place one on the site from the Bounties page, or with /bounty in Discord — the bot walks you through target and reward.
- The scrap leaves your balance when you place it, so a bounty is always funded.
- Hunters claim with /bounty too — choose “Claim a bounty”, pick it from the list, add video proof and the kill time.
- Admins check the timestamp against BattleMetrics before anything pays out.
- A sponsor can attach a real-world prize. That is settled directly between sponsor and winner — RustHub only confirms the result.
Scrims
Pick-up games between clans. Nothing staked, no admin, and a rating that follows you.
- A leader posts what they can play and how long they are around for — /scrim, /play, or the button on the scrim board.
- Any other clan takes it. First to accept gets it, and the post comes straight off the board.
- The bot opens a private thread with both captains in it. Pick a server on the buttons there, then play.
- Both captains report the score afterwards. Matching reports settle it on the spot — no staff, no waiting.
- Both ratings move. Everyone starts at 1200; beat a stronger clan and you gain more, lose to a weaker one and you drop further.
- Reports that disagree go to staff, and a report the other side never answers stands after 24 hours.
Clan Fights
A callout aimed at one named rival — the opposite of a scrim, which anyone can take. Add a wager and both treasuries are on the line.
- /fight picks an opponent from a list, with an optional wager, format and time.
- No wager: nothing staked but your record. They accept, decline, or concede.
- With a wager: both clans stake it, both agree the time, both film it, and the winner takes the pot.
- Everything after that — accepting, countering the time, conceding, submitting video — is a button on the fight itself.
- Ignoring a fight is recorded too. Wins, losses and ducks all show on your clan page.
Seasons & Competitions
Ranked play across a wipe cycle, with a public leaderboard.
- Standings are built from verified results — bounty claims, challenge wins, and clan battles.
- Entry is free. You qualify by playing, never by paying.
- Where a season carries a real-world prize, the organiser or sponsor delivers it directly.
Command Reference
Every slash command, run from any channel the bot can see.
Scrap is a closed loop — earned by playing, spent on the hub, never exchanged for cash. Competitions are decided on skill, and any real-world prize comes from the organiser or sponsor directly.